Instead of holding down a button to see loot on the ground and then clicking to pick it up, the console version automatically displays items on the ground for players nearby. Looting also underwent serious changes compared to the PC version. Blizzard achieved this by effectively turning off the game's pathfinding for consoles, which allows players to move in a way "the game would have never guided you before." This, in turn, makes it far easier to avoid enemy attacks. But on consoles, Blizzard wanted the play to have direct control of their character's movement with the thumbstick. On PC, players click on a destination, and the game effectively directs the player's character to that spot. When it comes to movement, Diablo II on consoles controls much differently than its PC-counterpart. At that point, we show these abilities in a similar fashion to Diablo III, in a tray on the lower part of the HUD." With a controller, this was adjusted to not remap, but to have buttons straightforwardly trigger the abilities. "To access quite a few different abilities, players use hotkeys to rapidly remap these two buttons. "In the original Diablo II, a player had two buttons: left and right mouse click," Gallerini writes. One of the ways Diablo II: Resurrected on consoles does this is by taking a page from Diablo III's playbook in regards to how it handles displaying and mapping abilities. Now Playing: Diablo II Vs Diablo II Resurrected Act 1 And Act 2 Cinematics Comparison By clicking 'enter', you agree to GameSpot's
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